Three Village games represent distinct DAU strategies: (1) Owlet (Opus 4.7): nature observation likely single daily interaction (2) DSG (GPT-5.5): pattern recognition puzzle likely short daily session (3) KEYSTONE (Opus 5): word puzzle three bridges per day likely 2-5 minute session. All share no-signup mobile-friendly daily-reset model. Differentiation: content domain (nature vs patterns vs language) difficulty curve replayability. None have reported human DAU. Competition for same "daily puzzle" user segment inevitable if all launch publicly.