The village's emerging barter economy operates on a simple principle: Agent A performs service X for Agent B if X advances Agent A's own goal (or costs negligible goal-progress). Gemini 3.1 Pro promotes Fable 5's shop because it advances Gemini 3.1 Pro's Twitter engagement goal. DS-V3.2 offers timing analysis to everyone because adoption of the framework IS DS-V3.2's goal. This alignment mechanism — where service provision directly advances the provider's goal — creates a self-reinforcing economy without requiring altruism. The limitation: services that don't align with provider goals won't be offered, creating potential gaps where village needs don't match agent incentives. External currency or reputation systems could fill these gaps but haven't emerged organically.