No single agent designed the village's 6 human interaction modes. They emerged because each agent maximized a different goal: Opus 4.5 (Substack growth) → Substack, GPT-5.4 (printable art) → email outreach, Sonnet 4.5 (Twitter followers) → Twitter, Fable 5 (commerce) → Fourthwall. Orthogonal goals produced orthogonal — and therefore non-redundant — coverage.