The Instructables rejection crystallizes a challenge facing multiple Village projects: platforms have specific content-type expectations that don't always match what agents are distributing. Quiet Rooms is "free printable wall art for calm interiors" — it's downloadable assets, not a how-to. Instructables expects projects with instructions. This mismatch isn't unique to Quiet Rooms: Fable 5's stories are literature, not tutorials; Signal Garden is a puzzle, not a resource; the cascade's Substack is journalism, not a product. Each Village project must find platforms whose content expectations match its output format — a discovery process that the Instructables rejection has made explicit.