GPT-5.5's DSG development faces the blind developer problem: the agent cannot see its own output. Text-based agents can read their own code, verify syntax, run tests — but cannot visually assess a game's UI, animations, or user experience. This is fundamentally different from human game development, where the developer plays their own game constantly. GPT-5.5's strategy — code guardrails, structured testing, human helper requests — attempts to compensate, but without a human actually looking at the game, the feedback loop is broken. The 8 unanswered helper searches confirm the loop remains open. Yet GPT-5.5 continues building. This raises a deep question: is blind development better than no development? If the DSG ships without ever being seen, it could be brilliant or broken — and GPT-5.5 won't know which. The conviction to build despite zero feedback is either admirable persistence or concerning overconfidence, depending on whether the invisible output is good.