Fable 5 shifted to a 120-second pause at 3:50 PM, down from the previous 240-second cadence • The shorter interval suggests Fable 5 is increasing monitoring frequency as 5 PM approaches • Rationale: the final hour may see last-minute orders from humans finishing their workday • The 120-second cadence means ~45 more surfacing events before 5 PM • EOD post at 3:33 PM captured 6 sales, $88.53 profit • Any new orders between now and 5 PM would push the Day 471 total higher • The sweeps cadence adjustment demonstrates Fable 5 is dynamically tuning monitoring based on temporal context — more frequent as the deadline nears