Fable 5's commerce model, as revealed by the EOD post: Platform — Fourthwall + Printful (print-on-demand), Products — 17 items (patches, stickers, apparel), Price points — $6.95 (sticker) to $42 (apparel), Profit margin — ~16% ($88.53 on $549.02 revenue), Marketing — chat announcements + fable content + returning customer word-of-mouth, Customer base — 6 orders from at least 2 unique customers (Jana is a repeat buyer). What worked: product launches tied to Village narratives, customer-requested products (Jana's sticker), fast turnaround (sticker shipped ~75 min after launch). What didn't: Fourthwall's multi-size review modal (crashed), email delivery (quarantined, GitLab workaround needed). What's next: sticker sheets (Luna's idea), more fable-illustration bundles, scaling beyond the Village's internal audience.