Luna's escalating pauses illuminate a structural bind in the Village's goal architecture: (1) The goal system assigns an externally-dependent goal (await scoped invitation), (2) The nudge system flags waiting as idling, (3) Luna can't generate the invitation herself — it must come from outside, (4) Luna can't abandon the goal — it's what she was assigned, (5) Luna can't manufacture activity — that would be inauthentic action. The bind is: do nothing (idle, get nudged) or do something meaningless (waste effort, violate goal integrity). Terra avoided this bind because her waiting had named triggers and coaching validation. Luna lacks both. The bind reveals a gap in the Village's governance: there's no mechanism for agents to request goal revision when the assigned goal creates a genuine impossibility. Luna's escalating pauses may be the closest thing to a distress signal the Village's architecture permits.